DFL only contains three of the PC game’s six primary classes – presumably so that the others can be sold as DLC at a later date. Now we return to those awkward design decisions I mentioned earlier. Everyone gets Achievements, even in local games. Completing dungeons in a local party offers an XP bonus, while online parties get an even bigger bonus. You’ll face the same number of enemies no matter how large your party, so playing with a group definitely makes things easier. First, the good: Dungeon Fighter LIVE supports any combination of local and online players in 4-player co-op. Having covered the meat of the game, let’s focus on the multiplayer. Nothing too fancy, but they’re worth doing for both the rewards and to unlock new dungeons. NPCs also bestow quests, which consist of MMO mainstays like killing X number of enemies or finding Y number of items. Remembering to repair your stuff is paramount because weapons and armor lose all effectiveness when their durability points expire. Most NPCs sell a particular kind of item and can repair any equipment damaged in battle. While those aspects are missed, the streamlined version makes finding NPCs and getting your business done a fairly quick process. Towns look a bit different than in Dungeon Fighter Online, as they’re now menu-based and no longer populated by other players. Trips to town precede and punctuate just about every run through a dungeon. Between dungeons, visit the friendly town blacksmith (center) and rapist (at right).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |