![]() ![]() This time, my three survivors - Bruno, Pavle, and Marko - had almost everything they needed. I watched over them from the 2D, cutaway view of their shelter as fresh water came via a rain trap I'd built from assembled raw materials, and fresh meat came in from the homemade animal trap in the basement. They had a series of small workshops where they could build new furniture and appliances, plus an herbal workshop where they could create fresh bandages and homemade medicine. By night, Bruno usually slept in one of the homemade beds while Pavle stood watch over the apartment with a knife, protecting it from looters, and Marko went scavenging in the city. Every morning my game auto-saved, ensuring that I couldn't undo any nighttime disasters. The scavenging phase plays out as a tense, atmospheric 2D stealth game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |